Aardman Animations were briefed by Brunel’s SS Great Britain to create a game that pupils can play in the classroom and at home with their families.
‘Full Steam Ahead’ has been designed to teach pupils that Isambard Kingdom Brunel’s determination and resilience to persevere, solve problems and learn from mistakes helped him succeed.
The game takes the player through a series of ship building challenges, based on those that Brunel faced throughout his career. Successfully completing the challenges earns the player more money and stars so they can buy extra parts (engines, propellers, sails, coal and paddles); eventually resulting in the ‘ultimate ship’ that can cut through rough seas, carry more cargo, go the furthest distance and destroy opponents in tug-of-war battles.
This is part of a three year project which aims to give 8,000 Bristol children the chance to visit Brunel’s SS Great Britain during years 6 & 7, as well as return with their families during the summer holidays. It is part of a national initiative supported by Arts Council England.
Rhian Tritton, Director of Conservation and Education said;
“Alongside the activities they’ll take part in here at the ship we thought the best way to keep that excitement going is to provide them with a platform that enables the pupils and their families to extend their experience, even when they’re at home.”
“Full Steam Ahead certainly does that and we’re excited to share it with everyone.”
Lorna Probert, Head of Digital at Aardman Animations said;
“This has been an inspiring opportunity to work with the SS Great Britain Trust to translate the wealth of material and knowledge about this historical ship into a fun and engaging experience for children. The game simulates the challenges that Brunel faced allowing children to learn from them in the same way that he did.”